;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
15      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
12      ; City size for first unhappiness at Chieftain level
30      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
8       ; Monarchy  pays support for all units past this
8       ; Tribal Council pays support for all units past this
8       ; Dark Empire pays support for all units past this
1       ; Tribal Council is equivalent of this palace distance.
50      ; Dark Empire loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Music,              4,-2,  nil, nil, 0, 2    ; AFl
Daeron Runes,       5, 1,  nil, nil, 2, 3    ; Alp
Alchemy,            3,-2,  Med, Cer, 1, 3    ; Amp
Valars Contact,    4, 1,  SFl, no,  1, 2    ; Ast
Morgoth Worship,    4,-1,  Cer, no,  0, 3    ; Ato
None3,              6,-1,  no,  no,  3, 4    ; Aut
Valars Aid,        4, 1,  no,  no,  1, 2    ; Ban
Bridge Building,    4, 0,  Cst, no,  2, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 1, 4    ; Bro
Ritual Burial,      5, 0,  The, nil, 3, 0    ; Cer
Dragon Breeding,    5,-1,  MT,  no,  0, 3    ; Che
Chivalry,           4,-2,  Inv, Feu, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 3, 1    ; CoL
Siege Engineering,  5,-1,  Ldr, Lab, 0, 4    ; CA 
Town Planning,      5,-1,  Cst, Tra, 2, 4    ; Cmb
Tribal Council,     5, 0,  nil, no,  3, 3    ; Cmn
Horse Breeding,     4, 1,  nil, nil, 0, 0    ; Cmp
None4,              7,-1,  no,  no,  3, 4    ; Csc
Construction,       4, 0,  Mas, Cur, 2, 4    ; Cst
Merchant Companies, 4, 0,  Tra, no,  2, 1    ; Cor
Coinage,            4, 1,  nil, nil, 0, 1    ; Cur
Holy Ones,          5, 1,  no,  no,  3, 3    ; Dem
None7,              4, 1,  no,  no,  3, 4    ; Eco
Ban of the Valar,   4, 0,  no,  no,  2, 2    ; E1 
None8,              4, 1,  no,  no,  2, 2    ; E2 
Tool Making,        4, 0,  Iro, no,  1, 4    ; Eng
None9,              3, 1,  no,  no,  3, 4    ; Env
None10,             2,-1,  no,  no,  3, 4    ; Esp
Engineer Workers,   5, 0,  Too, Met, 2, 4    ; Exp
Feudalism,          4,-1,  Hor, Mon, 0, 0    ; Feu
None11,             4,-1,  no,  no,  3, 4    ; Fli
Dark Lord,          3,-2,  nil, no,  3, 3    ; Fun
None12,             3, 0,  no,  no,  3, 4    ; FP 
Beast Breeding,     3, 2,  MT,  nil, 0, 3    ; Gen
None13,             4, 1,  no,  no,  3, 4    ; Gue
Invention,          8,-2,  Exp, nil, 2, 4    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
None15,             6, 0,  no,  no,  3, 4    ; Ind
Weapon Making,      6, 0,  Iro, nil, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, nil, 1, 4    ; Iro
Brick Making,       4,-1,  Pot, no,  2, 4    ; Lab
None16,             4, 0,  no,  no,  3, 4    ; Las
Noble Leadership,   5,-1,  Chi, Mon, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, nil, 2, 3    ; Lit
Adv. Metalworkship, 4,-2,  Eng, no,  1, 4    ; Too
None17,             4,-1,  no,  no,  3, 4    ; Mag
Ship Building,      6,-1,  nil, nil, 3, 2    ; Map
Masonry,            4, 1,  Lab, nil, 0, 1    ; Mas
None18,             5, 0,  no,  no,  3, 4    ; MP 
Siege Weapons,      4,-1,  CA,  Mas, 0, 4    ; Mat
Medicine,           4, 0,  Rob, no,  1, 3    ; Med
Mathematics,        6,-2,  Alp, Mas, 2, 4    ; Met
None19,             4, 1,  no,  no,  3, 4    ; Min
Balistics,          8,-1,  Met, nil, 2, 4    ; Mob
Kingdom,            5, 1,  Feu, CoL, 3, 3    ; Mon
Beasts,             5, 1,  nil, nil, 0, 3    ; MT 
Acting,             4, 0,  AFl, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, no,  3, 2    ; Nav
Magnetism,          6,-2,  Nav, no,  3, 2    ; NF 
Inmortality,        3, 0,  no,  no,  2, 2    ; NP 
Philosophy,         6, 1,  Lit, nil, 2, 3    ; Phi
None23,             4,-1,  no,  no,  3, 4    ; Phy
None24,             4, 1,  no,  no,  3, 4    ; Pla
None25,             4, 0,  no,  no,  3, 4    ; Plu
None26,             4, 0,  no,  no,  3, 4    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Forest Culture,     5,-1,  nil, nil, 0, 2    ; Rad
None27,             6, 0,  no,  no,  3, 4    ; RR 
Crop Rotation,      2, 1,  Exp, no,  0, 2    ; Rec
None28,             4, 0,  no,  no,  3, 4    ; Ref
None29,             3, 1,  no,  no,  3, 4    ; Rfg
The Republic,       5, 1,  no,  no,  3, 3    ; Rep
Herbalism,          5,-2,  Rad, no,  0, 2    ; Rob
Archer Regiments,   6,-2,  nil, no,  0, 0    ; Roc
Drainage,           4, 2,  Cmb, Whe, 2, 4    ; San
Seafaring,          4, 1,  nil, no,  3, 2    ; Sea
Celestial Study,    4, 1,  nil, no,  1, 2    ; SFl
None30,             3,-2,  no,  no,  3, 4    ; Sth
None31,             4,-1,  no,  no,  3, 4    ; SE 
None32,             4,-1,  no,  no,  3, 4    ; Stl
Valar Worship,      4, 1,  Cer, no,  2, 2    ; Sup
None33,             6,-1,  no,  no,  3, 4    ; Tac
Ainulindal,        3, 2,  nil, nil, 1, 2    ; The
None34,             4, 0,  no,  no,  3, 4    ; ToG
Trade,              4, 2,  Cur, nil, 0, 1    ; Tra
Warrior Code,       5, 1,  nil, nil, 0, 0    ; Uni
Warrior Regiments,  4,-1,  Uni, nil, 0, 0    ; War
Sanitation,         4,-1,  nil, nil, 2, 4    ; Whe
Tengwar Writing,    4, 2,  Alp, nil, 2, 3    ; Wri
Arda Technology,    1, 0,  Cst, Cmb, 0, 2    ; FT 
Not Noldor/Feanor,  1, 2,  no,  no,  1, 0    ; U1 
Not Sindar/Ossirian,1, 2,  no,  no,  0, 2    ; U2 
Not Dark,           3, 0,  no,  no,  0, 3    ; U3 
Not Naugrim,        3, 0,  no,  no,  2, 0    ; X1 
Not Edain,          3, 0,  no,  no,  0, 0    ; X2 
Not Elf,            3, 0,  no,  no,  2, 2    ; X3 
None1,              3, 0,  no,  no,  3, 4    ; X4 
None2,              3, 0,  no,  no,  3, 4    ; X5 
Especial Units,     3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Ruler's Manor,            10, 0,    Cst,
Barracks,                  6, 1,    Uni,
Warehouse,                 4, 1,    nil,
Tavern,                    5, 1,    nil,
MarketPlace,               6, 1,    Cur,
Scribes' House,            6, 1,    Alp,
Prison,                    8, 1,    CoL,
City Walls,                1, 1,    nil,
Well,                      8, 1,    Whe,
Traders' Guild,           12, 2,    Tra,
Gardens,                  10, 2,    Rad,
Library,                  14, 2,    Wri,
XXXX,                     16, 4,    no, 
Theater,                  10, 2,    Mys,
Blacksmith,               20, 2,    Iro,
Forges,                   28, 2,    Eng,
XXXX,                     20, 4,    no, 
Hospice,                  13, 2,    Med,
Weaponsmith,              24, 2,    Inv,
Water Mill,               22, 2,    Gun,
XXXX,                     16, 2,    no, 
Town Merchant,            16, 2,    Cor,
Aqueduct,                 12, 2,    San,
XXXX,                      8, 3,    no, 
Road Tax,                 20, 2,    Cor,
Alchemy Lab,              16, 2,    Amp,
XXXX,                     10, 2,    no, 
Coastal Fortress,          8, 1,    Mas,
XXXX,                     32, 4,    no, 
Harbor,                    6, 1,    Sea,
Trade Port,               16, 2,    Nav,
Eagle Eyrie,              16, 2,    no, 
Watchtower,                8, 2,    Mas,
Shipyards,                12, 2,    Map,
XXXX,                      8, 0,    no, 
XXXX,                     16, 0,    no, 
XXXX,                     32, 0,    no, 
(Monetary Taxation),      60, 0,    Cor,
Havens,                   20, 0,    nil,
Wondrous Halls,           60, 0,    nil,
Treasure,                 20, 0,    nil,
Tower,                    20, 0,    nil,
Fortress,                 30, 0,    nil,
Havens,                   30, 0,    nil,
Maedhros Vigilance,       30, 0,    nil,
Feanor's Oath,            30, 0,    nil,
Mithril Mines,            30, 0,    nil,
Hidden City,              20, 0,    nil,
XXXX,                     40, 0,    no, 
Daerons Runes,           30, 0,    nil,
Return of the Noldor,     40, 0,    nil,
Thangorodrim,             30, 0,    nil,
The Slave Camps,          40, 0,    nil,
Glingal and Belthil,      40, 0,    nil,
The Knowledge of Melian,  40, 0,    nil,
Income from the Dwarf Trade,30, 0,    nil,
XXXX,                     40, 0,    no, 
XXXX,                     40, 0,    no, 
Rescue of Maedhros,       30, 0,    nil,
Nimphelos,                60, 0,    nil,
Dark Forges,              60, 0,    nil,
The Caves of Narog,       30, 0,    nil,
Mereth Aderthad,          20, 0,    nil,
The Temple of Varda,      60, 0,    no, 
The Gardens of Yavanna,   60, 0,    no, 
The Silmarils,            60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Havens
nil,        ; Wondrous Halls
nil,        ; Treasure
CoL,        ; Tower
Cur,        ; Fortress
nil,        ; Havens
nil,        ; Maedhros Vigilance
nil,        ; Feanor's Oath
nil,        ; Mithril Mines
Cur,        ; Hidden City
nil,        ; XXXX
nil,        ; Daerons Runes
nil,        ; Return of the Noldor
nil,        ; Thangorodrim
Cur,        ; The Slave Camps
nil,        ; Glingal and Belthil
nil,        ; The Knowledge of Melian
nil,        ; Income from the Dwarf Trade
nil,        ; XXXX
nil,        ; XXXX
Cur,        ; Rescue of Maedhros
nil,        ; Nimphelos
nil,        ; Dark Forges
Cur,        ; The Caves of Narog
Cur,        ; Mereth Aderthad
nil,        ; The Temple of Varda
nil,        ; The Gardens of Yavanna
nil,        ; The Silmarils


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     nil, 0,  3.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000010
High Elf Archers,U1,  0,  3.,0,  4a,5d,  3h,1f,  4,0,  0, Roc, 010000000000011
High Elf Warriors,U1,  0,  3.,0,  6a,4d,  3h,2f,  5,0,  0, War, 010000001000011
Orc Garrison, U3,  0,  3.,0,  2a,4d,  2h,1f,  3,0,  0, Uni, 000100000000010
Human Archers,X2,  0,  3.,0,  2a,4d,  3h,1f,  3,0,  1, Roc, 010000000000010
Human Warriors,X2,  0,  3.,0,  5a,3d,  3h,1f,  4,0,  0, War, 000000001000010
Orcs,         U3,  0,  3.,0,  7a,2d,  2h,1f,  3,0,  0, Inv, 000100001000010
Fingolfin,    nil, 0,  6.,0, 13a,7d,  6h,3f, 15,0,  0, no,  010010001000011
Fingon,       nil, 0,  6.,0, 12a,6d,  5h,2f, 15,0,  0, no,  010000001000011
Turgon,       nil, 0,  5.,0, 10a,7d,  6h,2f, 15,0,  1, no,  010000001000011
Finrod,       nil, 0,  6.,0,  9a,6d,  5h,2f, 15,0,  0, no,  010000001000011
Orodreth,     nil, 0,  6.,0, 10a,5d,  5h,2f, 15,0,  1, no,  010000001000011
Angrod,       nil, 0,  6.,0,  9a,5d,  5h,2f, 15,0,  0, no,  010000001000011
Aegnor,       nil, 0,  6.,0,  9a,5d,  5h,2f, 15,0,  0, no,  010000001000011
Maedhros,     nil, 0,  6.,0, 11a,6d,  5h,2f, 15,0,  0, no,  010000001000011
Horsemen,     X2,  0,  5.,0,  7a,2d,  2h,1f,  5,0,  0, Hor, 000000001000010
Maglor,       nil, 0,  6.,0,  7a,8d,  5h,2f, 15,0,  1, no,  010000001000011
Glaurung,     nil, 0,  6.,0, 16a,10d, 5h,3f, 50,0,  0, no,  000000000010011
Celegorm,     nil, 0,  6.,0, 10a,5d,  5h,2f, 15,0,  1, no,  010000001000011
Caranthir,    nil, 0,  6.,0, 10a,5d,  5h,2f, 15,0,  1, no,  010000001000011
Curufin,      nil, 0,  6.,0, 10a,6d,  5h,2f, 15,0,  1, no,  010000001000011
Mounted Elves,U1,  0,  5.,0,  8a,4d,  2h,2f,  6,0,  0, Chi, 010000001000011
Ocean Barrel, nil, 1,  0.,2,  1a,40d, 4h,1f,  5,0,  1, no,  010000000000000
Sauron,       nil, 0,  4.,0, 14a,8d,  5h,3f, 20,0,  0, no,  010000001010011
Amras,        nil, 0,  6.,0,  9a,5d,  4h,2f, 15,0,  1, no,  010000001000011
Amrod,        nil, 0,  6.,0,  9a,5d,  4h,2f, 15,0,  1, no,  010000001000011
Ancalagon,    nil, 1, 14.,2, 18a,10d, 5h,3f, 40,0,  3, no,  010000000010011
Ungoliant Spawn,nil, 1,  2.,1,  8a,4d,  2h,2f, 15,0,  0, no,  000000000000010
Morgoth,      nil, 0,  6.,0, 20a,15d, 5h,4f, 60,0,  1, no,  000000001010011
Bregolas,     nil, 0,  4.,0,  8a,5d,  4h,2f, 10,0,  1, no,  000000001000010
Barahir,      nil, 0,  4.,0,  9a,6d,  4h,2f, 10,0,  1, no,  000000001000010
Beren,        nil, 0,  4.,0, 11a,7d,  4h,2f, 10,0,  0, no,  010001001000010
Hador,        nil, 0,  4.,0,  9a,5d,  4h,2f, 10,0,  1, no,  000000001000010
Galdor,       nil, 0,  4.,0,  9a,6d,  4h,2f, 10,0,  1, no,  000000001000010
Gothmog,      nil, 0,  5.,0, 13a,7d,  4h,4f, 20,0,  0, no,  000000000010011
Hrin,        nil, 0,  4.,0, 11a,6d,  4h,2f, 10,0,  0, no,  010000001000010
Huor,         nil, 0,  4.,0, 10a,6d,  4h,2f, 10,0,  0, no,  000000001000010
D Warriors,   X1,  0,  3.,0,  5a,4d,  4h,2f, 10,0,  0, Inv, 010000001000010
D Guards,     X1,  0,  3.,0,  4a,5d,  4h,1f,  8,0,  1, Roc, 010000000000010
Thingol,      nil, 0,  5.,0, 10a,7d,  5h,3f, 15,0,  1, no,  010000001000011
Beleg,        nil, 0,  3.,0, 10a,5d,  4h,2f, 15,0,  0, no,  010001001000011
Trin,        nil, 0,  3.,0, 11a,6d,  5h,2f, 12,0,  0, no,  010001001000010
Vingilot,     nil, 2, 14.,0,  2a,5d,  3h,1f,  5,0,  2, no,  000000010000001
White Ship,   nil, 2,  6.,0,  2a,4d,  2h,1f,  6,4,  4, Nav, 000000000000001
Holy Ship,    nil, 2, 17.,0,  4a,6d,  2h,1f, 20,7,  4, no,  000000000000001
Mounted Archers,U2,  0,  5.,0,  7a,3d,  2h,2f,  6,0,  0, Cmp, 010000001000011
Crissaegrim,  nil, 1,  0.,2,  1a,40d, 4h,1f,  5,0,  1, no,  010000010000000
Trigger,      nil, 1,  1.,1, 98a,0d, 12h,20f, 99,0,  0, no,  001001000010010
Azaghal,      nil, 0,  3.,0, 10a,8d,  5h,3f, 15,0,  0, no,  010000001000010
Impassable Terrain,nil, 1,  0.,2,  1a,40d, 4h,1f,  5,0,  1, no,  010000000000000
Melian's Girdle,nil, 1,  0.,2,  1a,40d, 4h,1f,  5,0,  1, no,  010000000000000
Dragon,       U3,  0,  5.,0, 12a,8d,  4h,3f, 65,0,  0, Che, 010000000010010
Eagles,       nil, 1, 14.,2,  7a,3d,  2h,2f, 12,0,  3, no,  010000000000011
Balrog,       nil, 0,  4.,0, 12a,5d,  4h,3f, 25,0,  0, no,  000000001000011
Silvan Archers,U2,  0,  3.,0,  3a,4d,  3h,1f,  4,0,  0, Roc, 010000000000011
Catapult,     X6,  0,  3.,0, 10a,2d,  2h,3f, 10,0,  0, Mat, 000000001000010
Forces of Aman,nil, 0,  6.,0, 12a,7d,  4h,3f, 10,0,  0, no,  010000001000111
Haldir,       nil, 0,  4.,0,  9a,6d,  4h,2f, 10,0,  0, no,  000000001000010
Easterlings,  nil, 0,  3.,0,  6a,3d,  3h,1f,  3,0,  0, no,  000000001000010
Trolls,       U3,  0,  3.,0,  9a,4d,  3h,2f, 13,0,  0, Gen, 000000000000010
Silvan Warriors,U2,  0,  3.,0,  6a,3d,  3h,1f,  5,0,  0, Uni, 010000001000011
Enw,        nil, 0,  6.,0, 19a,13d, 5h,4f, 60,0,  0, no,  000000001000011

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Kingdom
;        3 Tribal Council
;        4 Dark Empire
;        5 Republic
;        6 Holy Ones
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  2,1,1,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  3,1,2,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  2,2,1,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  2,1,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,2,0,   no,  1,10, 0,   yes, 4,10,  6,  Hil,   ; Mou
Frozen Waste,1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Black Vapors,3,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,4,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Waste,      1,2,  3,0,1,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Rocks,      1,2,  0,1,0,
Porcine,    1,2,  3,2,1,
Grassland,  1,2,  2,1,0,
Hare,       2,3,  3,2,0,
Coal,       2,4,  0,4,0,
Mithril,    3,6,  3,10,6,
Rocks,      1,2,  0,1,0,
Deadly Gloom,3,2,  0,0,0,
Marshes,    2,3,  1,2,0,
Rocks,      2,3,  0,1,0,
Fish,       1,2,  3,0,2,
Bones,      1,2,  0,2,0,
Horses,     1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Deer,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Rocks,      1,2,  0,1,0,
Deadly Gloom,3,2,  0,0,0,
Marshes,    2,3,  1,0,2,
Lava,       2,3,  10,4,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        King,        King
Despotism,      King,        King
Kingdom,        High King,   High Queen
Tribal Council, Consul,      Consul
Dark Empire,    Dark Lord,   Dark Lord
Republic,       King,        King
Holy Ones,      Ilvatar,    Ilvatar

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Fingolfin,    ...,                 0, 1, 1, Noldor,      Noldorin,    0, -1,  0,
Hammurabi,    Ishtari,             0, 6, 3, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 1, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 2, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Hador,        Haleth,              0, 5, 2, Edain,       Edain,      -1, -1,  0,
Maedhros,     Maedhros,            0, 3, 1, Sons of Feanor,Oath-Taker,  1, -1, -1,
Mohandas Gandhi,Indira Gandhi,       0, 7, 0, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis X,      Joan of Arc,         0, 6, 3, French,      French,      1,  1,  1,
Denethor,     ...,                 0, 4, 2, Laiquendi,   Laiquendi,  -1, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Azaghal,      ...,                 0, 6, 3, Dwarves,     Naugrim,     1, -1,  0,
Morgoth,      ...,                 0, 7, 0, Forces of Darkness,Dark,        1, -1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Thingol,      Melian,              0, 2, 2, Sindar,      Sindarin,    0, -1,  0,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Iron,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Tobacco,
Mithril,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Warrior  (easiest)
Warlord
High King
Istari
Maiar
Valar (toughest)

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













